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Master Control (WIP)

The Master Control is another sci-fi environment which depicts a large chamber in the heart of a space station. Inspired by the concept art depicted in this link (https://polycount.com/discussion/125728/sci-fi-reactor-room). Unfortunately, I haven't been able to track down the true artist behind this magnificent piece, so I cannot properly attribute them.

This was a fun piece to work on. I especially enjoyed the HUD elements required for the myriad of screens present in the environment, as well as the nitty-gritty details such as the floor grill and other smaller textures that, when distributed properly across the scene, add a great level of depth and realism to it as a whole.

The Final Render (WIP)

The Final Render (WIP)

BLOCKOUT PASS: The initial blockout process involved getting the major shapes right, and pushing them into engine for first pass assembly and lighting.

BLOCKOUT PASS: The initial blockout process involved getting the major shapes right, and pushing them into engine for first pass assembly and lighting.

DETAIL PASS: The second iteration of modeling involved adding several details, materials such as emission, etc. and then bringing them back into Unreal for a second pass lighting.

DETAIL PASS: The second iteration of modeling involved adding several details, materials such as emission, etc. and then bringing them back into Unreal for a second pass lighting.

TEXTURE PASS: The final stage involved texturing, final lighting and assembly of the environment.

TEXTURE PASS: The final stage involved texturing, final lighting and assembly of the environment.

Render 02

Render 02

Render 03

Render 03

Render 03 (Alternate)

Render 03 (Alternate)

PRIMARY REFERENCE: Concept Art

PRIMARY REFERENCE: Concept Art